Monday 24 September 2012

U72:C3 Game character & NPC development



2D Game design ideas
Considering my player character will be some form of Steampunk automaton. For this i'll be looking at relevant golems, of both stone, magical and Steampunk.
(Add Dwemer automatons here when home)


 This is a typical steam engine that was used during the industrial revoltion, it will be a good reference for how steam power can be transferred into kinetic energy (I.E Moving the robot)




This gas powered crossbow is the weapon of choice for van Helsing, in the film, Van Helsing. It's a good rendition of an ancient ranged weapon with a modern twist to it, while still keeping the archaic component.
The rotary loading mechanism can also be a reference for a semi-automatic firing weapon of the Steam golem.



A stone furnace constructed in 1881, so it is a perfect time to go hand-in-hand with the steam powered Golem character, it'll be the primary method of generating movement (Which would reduce over time) and replenished by coal and other burnable fuels. However, it would be made of a metal and made much more compact, however it would still make up the bulk of the Golem, as it qwould require a large area to both burn a sufficient amount of fuel and to house the ventilation of the steam.








This is a Phillipine hand cannon, otherwise known as the "lantaka" they were mounted onto merchant vessels to protect them from pirates and looters. This could be a good reference for a mounted weapon on the Steam Golem as a sort of "1 shot" use with limited ammunition as a sort of special attack when it is needed, such as a boss battle for example.

This is a model steam golem with what I assume to be the exaust pipe on the top, hand cannon on the right arm and a cleaver of some type on the left arm. it's a very bulky, large and heavily plated machine. Displaying the innovative, yet obvious proto-design of being an earlier model steam golem.






The architecture on the top of this mech would be the sort of style I would want for my own Golem. Having the steam exausts located on the arms and, again, to be a bulky, heavily plated machine.

















3D Game design ideas
My player character will be a chronomancer, so my inspirations would come from mage-inspired attire along with strange, otherworldy features to distinguish him as a rift walker. Furthermore, he is also an inventor, so again, more steampunk inspired machinery, devices and items would be good to look at as well.
 

This is how vibrant and dynamic I would like elemental magic to be for the character, so it is both graphically pleasing to look at and enjoyable to unleash such powerful, vibrant spells.
The image on the left is a graphic drawing of a Steampunk-inspired armour set from World of Warcraft. The image on the rightis a steampunk engineer with a Steam Golem - This image is also useful for perhaps depicting what my character/enemies may look like in my 2D Artic game.
 
 
Apparel:
Considering the mage is an inventor, he will undoubtedly have a variety of different weapons with him, which can be translated into adaptive gameplay elements. below will be a collection of images to inspire me on what items the Mage could use.
 
Clockwork Pistol would be one of his main ranged weapons, however it would be elementally attuned to fire more than just ammunition, this could be an unlockable perk to channel spells through the weapon.
 

 

 


As with above, this grenade could be a standard gunpowder, or phosphorous grenade. or enchanted with runes, crystals or any other mystical means to empower it with Arcane, fire or Frost magic. (Such as freezing a group in place, to add crowd control abilities)







 

The staff is a staple tool in a mage's arsenal, it allows them to amplify their spells and abilities.and as such would be an essential tool for focusing magical energy to greater heights. Plus, improvement of the staff can lead to stronger, new and more unique spells.
 




I wanted an Ethereal blade, considering this Mage is a mage, most of his time would of been devoted to reading tomes, memorising spells and knowledge - Thus his true abilitiy to wield a blade with a efficiency would be diminished. To counter this, an Ethereal blade would easily phase through armour, and being a magic weapon, can be a melee-counterpart to the staff. Being able to channel magic and abilities through the weapon, which will once more open up the combat styles the player could choose.


1 comment:

  1. Please include sketches of the game world in both of your own game concepts.
    Illustrate Terrain,Archirecture & Objects.

    Please include concept sketches of Player Character & NPC in both of your game concepts.

    ReplyDelete